This article was published 8 yearsago

Fanboys — which virtually includes all of us who have even the slightest of associations with gaming — Cheer up ! Officially announced on September 7, 2016, at Apple annual iPhone event, Nintendo’s huuuugggeeelly anticipated Super Mario Run is finally making its way to the iOS, starting December 15th.

The game would be available on both iPhone and iPad. Androiders would have to wait quite some time though, as the game’s expected to come to the Google-owned platform in early 2017. Only within few months of its announcement, around 20 million plus people have already signed up for notification on their iOS devices.

Speaking about the gameplay, the game would be available in three modes namely- World Tour, Toad Rally and Kingdom Builder. The levels would be a free play till level 3, however a mere charge of $10 would be asked for remaining 21 levels and other content. The tap on your touch screen would make Mario jump along with its simultaneous running from left to right.

According to official Nintendo website, playable characters include Mario, Luigi, Toad and Yoshi. The main aim of the game remains same that is to collect coins and complete the goal given. Shigeru Miyamoto, Developer for Mario stated,

I think with this being our first Super Mario game on iPhone, we’ve designed this both in what’s the best experience but also with a long road ahead of us in terms of what else we can do on iPhone, So perhaps you can look forward to some of that at some point in the future.

Pokemon Go, which is seen as the only competitive rival for the game recently made announcements about its PokeStops and Gyms in partnership with Sprint. Release of Super Mario Run at this crucial time could majorly impact its fan base. Not to be confused, even though Pokemon Go is marketed by Nintendo, Super Mario Run will be the first such, 100% product from the JApanese game maker.

The game is scheduled to launch in 151 countries in 10 languages having 2.5D graphics. It will be released as a free version with in-app purchases for players. The Tonight Show on which the game was debuted had more than 500,000 views past 24 hours. The demo play is available for play at official Apple stores.

The stock for the company rose by 2.8% since the announcement of release date. Further, more than 50 million downloads are expected for the first month along with gross revenues of $71 million. The games comes as an amazing present this Christmas season for all iOS users. Yay!

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