Mozilla had earlier brought out a limited version of Firefox for virtual reality web apps, still in experimental stages, which could be experienced through Oculus VR, a head mounted VR headset. Mozilla is now pushing that VR-on-web experience a notch further.
Following the thread of events, WebVR, core VR support got added to Firefox Nightly Builds- you can download builds and experience what they have to offer- but all of them are in test stages. Although, an additional add-on is needed to integrate with the Oculus Rift headset.
This concept is amazing,of course. What it also is- is amazingly challenging. Virtual reality in any website you visit? Perfectly futuristic. The challenges involve synchronizing your head movements with the screen responding to them. The reaction time between the two should be as low as it can go. No need to mention the ingenuity needed to design the actual interaction interface. The team at Mozilla believes that WebVR will enhance the web experience, as a whole.
Mozilla is going full steam with the developmental support to WebVR- it is basically an API that will make it easier to link browsers to Oculus Rift- it does not work with other VR headsets, as of yet. Still in it’s early stages, though, WebVR API is in no way stable. Chromium- the open source web browser which Google Chrome uses o draw its source code, is also working with this, so they too can support it, sort of. This complete module, though, is still taking baby steps toward being actually official- with beta releases.
How effective will it be, and how many people are actually going to want to use and experience virtual reality in their browsers,will be a matter of contention.