Yes, Apple has yet again demonstrated that blindly putting the topmost hardware on a smartphone wonât make it âthe best smartphoneâ. Appleâs flagships have made every FanDroids nightmare come true.
When the phones were launched back in September, the enitre world was like..â.. Apple has lost itâ, â..No Full HD displayâ, â..only 1 GB of RAMâ and yes they are correct. Appleâs flagships are still dual core, with a gigabyte of RAM and no 1080p display on the iPhone 6. Competitive manufacturers have moved onto Ultra HD displays, with the resolution of a Macbook Pro on your phones.
But, the story has just begun. Despite using one of the fastest Qualcomm mobile Application Processors now available, Googleâs new Nexus 6 and Samsungâs Galaxy Note 4 fall flat in running GPU intensive apps and games
The latest Galaxy Note 4 uses Qualcommâs Snapdragon 805, which incorporates Adreno 420 graphics. Motorolaâs new Droid Turbo and its Google-branded Nexus 6 (just announced) also use the Snapdragon 805, similarly clocked at 2.6-2.7 GHz. All of these also use the same 2560Ă1440 resolution as the Note 4.
Last yearâs A7 chip gained a 64-bit architectural lead over Qualcomm, in addition to featuring an advanced GPU by Imagination Technology: its PowerVR Series6 âRogueâ architecture. This year, Apple has maintained its 64-bit lead while greatly enhancing power efficiency, enabling its slower clocked A8 with less RAM to match or beat the raw performance of 32-bit Qualcomm-powered devices and Samsungâs 32-bit Exynos-powered Galaxy products.
More importantly, however, Apple has designed elements of its products together, achieving far better real world performance. The native resolution onscreen performance of iPhone 6 and 6 Plus reaches 25.9 and 18.4 fps respectively (in tests that make no use of Appleâs Metal API to radically improve the performance of games and other graphics-intensive apps).
The benchmarks are only a glimpse of what both phones offer. Appleâs flagships have proven why they will always lead the pack.