This article was last updated 8 years ago

Microsoft India has today announced the India winners of Imagine Cup 2017, after concluding the national finals in New Delhi.  In its 15th edition, Content Holmes, which helps keep children secure from cyber-bullying, emerged as the winner.

Content Holmes (BITS Pilani) works with the vision of a one-click AI-based online parenting solution that helps in keeping children from cyber-bullying. It emerged as a winner among 27 finalist teams from across the country.

Now, the team of Content Holmes will represent India at the upcoming worldwide finals in July in Seattle, USA, to compete among global teams for a USD 100,000 prize.

Mi-amigos emerged as the first runner-up which developed an application that assists and diagnosis patients of Alzheimer’s and other degenerative diseases. PocketConfident and White Cane were second and third runner-ups, respectively. While PocketConfident developed first virtual coach based on AI, White Cane came up with a person assistant for visually impaired.

Congratulating the winners of this year’s national finals, Narendra Bhandari, General Manager, Developer Experience and Evangelism, Microsoft India, said,

Participants have shown remarkable effort and enthusiasm to develop cutting-edge technology solutions to help resolve some of the world’s issues and challenges. At Microsoft, we are committed to empowering student community and young developers build their skills to realize their true potential and transform their ideas into reality.

This year, Microsoft claims that more than 15000 students registered from 1600 schools and colleges across the country. Imagine Cup is one of Microsoft’s many efforts to transform skill development, nurture budding technologists and foster collaborative and innovative spirit.  This global technology competition boasts of several success stories emerging from the competition.

Last year, Team KudaPehchano developed a real-time garbage management system using machine learning and vision techniques, while Team DIGIY developed an interesting game of suspense and Team AxeJulius built an app to publish ebooks and shared them with the public.

The competition is the company’s premier technology program and competition, providing opportunities for student technologists, developers and aspiring entrepreneurs from all academic backgrounds to collaborate, develop a technology application, create a business plan and gain a keen understanding of what is needed to bring a concept to market.

It is a year-long activity open to students across the globe. The competition begins with local, regional and online contests, followed by screening of best projects from each country and with winners from these legs participating in the global finals.

 

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