Defining the platform in simple terms, the blog post reads,
We just announced the React VR project during the Oculus Connect Keynote, here’s the Hello World of VR: pic.twitter.com/VArPTYQlFs
— React (@reactjs) October 6, 2016
These virtual reality experiences can be distributed across the interwebs, courtesy of existing web technologies such as WebGL and WebVR that power React VR. But, Facebook was faced with a prominent challenge when developing a framework for the VR world. The social media giant knew that they’d have to ensure React reconciliation or scene updation in a single frame as there no lag should be visible to the person wearing the headset — interacting with a virtual world at 60 frames per second (fps), or 90 fps on Oculus Rift.
The source code for React VR is now available for access on GitHub along with the official documentation, which can be found right here. Developers with experience in building React apps for the web would be able to easily pick up React VR and build virtual reality experiences. They will also be able to leverage existing tools present in the React ecosystem to build 3D interfaces as they’re aware of how React manages the data flow. Thus, we could see an uprise in the number of VR experiences making their way to Oculus’ Carmel browser in the coming months.
The “anonymous guy” behind the desk who keeps pushing press releases and sponsored content on our site.
P.S. Don’t go to the profile pic on the left, we keep trolling one of our own writers with this… :p