MWC 2017 News

ZTE demonstrates its end-to-end (E2E) virtual reality live solution at MWC show floor

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After showing off its 5G connectivity and smartphone innovations during the early days of MWC’17, ZTE is now looking to end this mobile extravaganza on a high note. Today, on the closing day, the Chinese telecom giant has revealed its end-to-end (E2E) virtual reality (VR) live solution. It is aimed at reducing the delay in a 360-degree/VR mobile video capture and live stream to less than two seconds, while also effectively cutting down on network pressure with the use of a low-latency solution.

The development of this VR live platform by ZTE is closely linked to the rapid development of networking and video technologies. The company is of the opinion that video solutions should also evolve according to the needs of our networks. Thus, it is debuting their VR live solution which focuses on four key components: VR content capture, elastic networks, a premium video platform and VR SDKs/STBs (software development kit or set-top box).

And as mentioned above, we can witness network improvements coming into the picture already. All the components of this VR live solution were shown off at the Mobile World Congress show floor.

ZTE demonstrated their low-latency 2K P30 VR broadcast service, based on wireless networks and wired networks, running 360-degree panorama video and mobile capture videos. It was multi-cast to consumers visiting the booth through VR terminals, mobile phone applications and STBs.

The content was distributed to output locations using the company’s low-latency solution that helps reduce access network pressure and CAPEX. It also makes use of just-in-time packaging and transcoding technology to ensure live VR content quality and its efficient distribution. Further, the use of a low latency, high-bandwidth network ensures live video stability by reducing the delay to less than 2 seconds. ZTE’s new VR EPG6.0 technology also helps provides users an ultimate interactive and immersive VR experience.

In addition, the SDK/STB component of the VR live solution would help ZTE deliver an enhanced viewing experience to homes around the world. HC100, the company’s advanced STB integrates super 4-core CPU and 5-core GPU, as well as VR decoding ability, to provide users with excellent VR live and video on demand services.

The VR live solution is now available commercially, with several applications such as live entertainment, VR education, VR medication and VR shopping. With the said technology, ZTE aims to bring a revolutionary new video experience to its users.

The newly released solution further adds to ZTE’s already strong video market share. It boasts of having more than 90 commercial cases (as well as over 100 CDN commercial cases) with a system capacity of 80 million users. Further, it also has a total concurrent capacity of 100 Tbps, making their VR experiences free of any uncertain lag and quality losses.

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