One of the biggest criticisms levied on Halo 5: Guardians was 343’s controversial decision to erase split-screen support from the game. Now, it seems as though 343 has learned its hard lesson from the massive fan backlash for deciding to remove split-screen. 343 studio head Bonnie Ross showed up at DICE 2017 today to make the official announcement that Halo 6, and all future FPS Halo games, will be supporting split-screen functionality.
As was reported by GameSpot, Ross had made this announcement while discussing what Microsoft had learned about working on the Halo titles without Bungie to hold the reigns. While Halo 5 was under development, it was discovered that the studio wasn’t able to lock the game’s frame rate at 60 frames per second and include split-screen at the same time. So the studio made the hard decision to remove the local multiplayer feature, which has been a staple for the entire Halo franchise so far, in favour of having a smoother frame rate and in turn a more fluid FPS experience. 343 has finally determined that this was a mistake in their judgement, hence why the company is dedicated to including split-screen in Halo 6 and all future FPS Halo games.
Thus, the studio made the hard decision to remove the local multiplayer feature, which has been a staple for the entire Halo franchise so far, in favour of having a smoother frame rate and in turn a more fluid FPS experience. 343 has finally determined that this was a mistake in their judgement, hence why the company is dedicated to including split-screen in Halo 6 and all future FPS Halo games.