Star Wars: Battlefront was really well-received if we go by the mostly satisfied fan base and sales numbers, but a few–including Star Wars actor John Boyega–expressed discontent for the fact that it lacked a single-player mode. EA has teased that the upcoming sequel may have a single-player mode in the past, and now it’s all but confirmed.

During an incredibly interesting Achievement Oriented podcast, EA’s Justin McCully shared his thoughts about how the main focus of 2015’s Battlefront was the multiplayer. Now for the sequel, DICE and co-developer Motive Studios will be addressing the players’ single-player hopes.

Continuing to talk about the same, McCully said,

The focus of the first game was to nail the core multiplayer experience of what DICE does great, that was the strategy of that title. And now as we expand in the universe we have better sense of what characters are coming into play, what stories we can tell, what stories are maybe being told in a film versus a game, that’s where we’ve really ramped up the interaction with the [Lucasfilm Story Group] to bring those games to market.

We heard the fans loud and clear that the multiplayer was great, but it wasn’t enough and they wanted that complete package. So the team has been very focused on delivering that single-player element.

McCully also chose to speak about Battlefront 2’s release timing, mentioning that it’s currently scheduled for holiday 2017. This backs up what EA CFO Blake Jorgensen said earlier this year. Apart from this, all we know about Battlefront 2 is that it will feature content from “the new movies.” It’s also described as being “much bigger” than the first game.

So now, we wait.

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