Turtle Rock, the developer of the monster-based multiplayer first-person shooter Evolve, is bidding farewell to the game. The studio announced on Wednesday that it will be their last day towards the development of the 4 versus 1 monster-hunting game.

It’s always hard to leave one of our games behind. Left 4 Dead was no different and now it’s Evolve’s turn, there will always be a special place in our hearts for our past projects.

No matter what happens with Evolve in the future, we’ll know it was born in this studio and developed by this team alongside this beautiful community,

reads the note written by Turtle Rock founders Chris Ashton and Phil Robb. 

Turtle Rock doesn’t exactly own the Evolve franchise. Rockstar’s parent company Take-Two does. Take-Two paid approximately $10.89 million to buy the Evolve franchise during THQ’s recent bankruptcy auction which took place earlier this year. Turtle Rock itself bid on the franchise, but its offer of $250,000 was not even close to being enough.

This is the life of AAA game developers who aren’t self-funded and don’t own their own IP, we don’t get to make the call. We all know that going in but we still sign the dotted line because we love what we do. We are happy to have gotten the opportunity to do something risky, something new and innovative.

We created a brand new sci-fi world. We got to go to planet Shear and interact with alien flora and fauna. We got to hunt down, trap and kill giant monsters together. We got to BE the monster. What an awesome experience,

the statement from Ashton and Robb goes on to say. 

In addition, the developers also mentioned that “this is not goodbye,” as Turtle Rock has “lots of stuff in the works.

We’ll see you all again, another time in another world….,

they said.

Evolve will continue to be available, with its development moving to 2K’s in-house development team. A blog post from 2K explains that the console version of Evolve’s free-to-play edition will still be under consideration, although the “focus is on bringing in new players and maintaining the game’s audience on PC.

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