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The Division daily player levels return to where they were at launch, says exec

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Things have been looking good for The Division lately. Not long after rolling out its latest patches, Ubisoft’s online shooter The Division is riding high like an MMO boss again, it seems. The publisher mentioned in an official statement to PCGamesN (via DualShockers) that the total count of daily active players has finally returned to what the game experienced during the launch period, which goes on to suggest that the recent patches were hugely successful in drawing people back.

Since the release of patch 1.4, we went back to the daily active users we had at launch, because people were so impressed,

Anne Blondel, Ubisoft’s VP of live operations mentioned in the statement.

People made their way back, she stated, in part due to Ubisoft’s undying commitment to improve the MMO title, even though that meant delaying all of its expansions (and the revenue associated with them). She further added,

Some players left the game earlier than what we thought, then we had to make that tough call: do we keep providing them with extra content or do we stop everything for a while, settle down, fix everything, and then once the game is where it should be, then we start providing more content, and this is what we did [and] the community was super happy about it, even though they were disappointed at first that we were to push back the next DLC releases.

A significant portion of Ubisoft’s attempt to improve The Division and its on going dialogue with the fans was the release of the game’s public test server, where the players could test out brand new features before they were rolled out publicly.

The Division’s most recent non-free expansion was Survival, which rolled out just this month for Xbox One and PC, and will be landing on the Playstation 4 next month. The game’s last add-on will be ‘Last Stand’, which will arrive sometime in 2017. Right after the 1.4 patch was another major one, 1.5, which was released alongside Survival.


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