Picking the rhythm of the now-famous virtual reality business, HTC has introduced its own VR headset, Vive in collaboration with Valve, the veteran developer behind the dominant Steam gaming platform.
Announced at the Mobile World Congress on Sunday, Vive shows off two 1200 x 1080 displays, a smooth 90-frames-per-second refresh rate and a bunch of motion tracking technologies. If you want to know how good are these specs, the Oculus Rift has a single 1080p panel that can refresh fast enough to support 75 FPS, and while Gear VR has a 2560 x 1440 display, it can only go as fast as 60 FPS.
Its motion sensors are much alike Microsoft’s Kinetic and can track your movement precisely in a room as large as 15-feet by 15-feet. The device uses a gyrosensor, accelerometer, and laser position sensor to track your head’s movements as precisely as one-tenth of a degree. Above all, Vive is also set to ship with two wireless controllers to control all the basic as well as advanced functioning.
The company said that it’s the first device to offer a full room-scale experience, letting you get up, walk around and explore your virtual space, inspect objects from every angle and truly interact with your surroundings. That makes it a VR headset that offers an entire field of vision with 360 degrees view.
HTC and Valve are giving limited demos at Mobile World Congress, as well as bringing some of the devices to next week’s Game Developer Conference.
HTC’s Peter Chou said while introducing the headset-
We believe that virtual reality will totally transform the way that we interact with the world. Virtual reality will become a mainstream technology for the rest of the world.
Vive will be available at consumer level later this year, right in time to challenge the rivals Oculus Rift. Considering the technology that Valve has fabricated to this headset, the competition is going to be pretty stiff for Oculus.